New Feats

Accept Attack [General]

You allow a foe to hit you in order to gain advantage over him.

Benefit: You allow an opponent in melee to automatically hit you. No attack roll is made. The damage is automatic. As a free action, you immediately inflict maximum damage (no attack roll needed) on that opponent. This feat only works against opponents that can possibly hit you and that you can possibly hit. For example, a character fighting an incorporeal spirit without a magic weapon cannot use this feat.

Low Blow [General]

You are skilled at striking vital, debilitating areas on a foe.

Benefit: As a full-attack action, the character can make a single attack roll that inflicts normal damage. If she damages her humanoid or monstrous humanoid opponent, the foe must attempt a Fortitude save (DC 10 + half her level + her Wisdom bonus). Should he fail the save, he is dazed for 1 round plus 1 round per 5 levels.

One-Handed Sling [General]

You can load and fire bullets from your sling with one hand.

Prerequisites: Dexterity 15, Quick Draw,

Benefit: With nimble fingers you can pull out a sling bullet, load it in your sling and launch it, all with one hand.

Careful Eye [General]

You note the brief moment when your foe is unprepared.

Prerequisites: Intelligence 13, Wisdom 11

Benefit: Three times per day, but no more than once per round, a foe loses his Dexterity bonus to Armor Class against an attack from you. You can make a sneak attack against this foe if you have the ability to do so. However, you must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt).

New Feats

Trust No Weavers of the Dark Arts Jork